(Hey, I know this is way-late. If only my weekends weren’t busier than my weekdays this could have posted on time, but later beats never, right?)
After two weeks of falling into certain rhythm, I almost worried that Death Parade would snub opportunities for more information bombs. As much as I live to see the dead in psychological disarray, I’d hate to leave this show knowing little more than what I entered with. I’m not without criticism, and Rolling Ballade—a surprisingly sweet episode, though melancholic—doesn’t provide much to analyze in comparison to previously aired material (episodes and OVA alike). Arcade, too, gives less to celebrate than the episode it follows—at least in terms of Rolling Ballade’s preferable outcome—but it dishes up a larger serving. I’m content at a basic standard with what these last two weeks have fed me, but I’m a little deprived and a lot hungry. I appreciate that episode four establishes two players who, like in Death Billiards, bear no connection other than their time of death, but I’ve learned little else since episode two. Give me Onna’s backstory! Give me new side characters! Give me the Death Parade universe! Give me everything.